Sopoforic Agents in Childhood

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At Wit’s End

Posted by Tracy Poff on September 11, 2007

I’ve been playing a bit of interactive fiction lately, so I thought I’d give a little review of one of the games I played: At Wit’s End by Mike Sousa (in particular, I played the competition version: “At Wit’s End (V1.00 9/30/2000) — Interactive Fiction by MjS (c) 2000. “).

In AWE, you are Jake Garrett, who plays center field for the Boston Red Sox. When the game opens, you are up to bat, and–of course–the game rides on your success. The first puzzle is fairly well hinted, I thought. If you fail to get it the first time, you do get a second chance, which is nice–and even losing is interesting: the message is “You have failed to be a hero”; very nice. Another interesting thing that I didn’t notice until a couple of scenes in is that replacing the usual score display in the upper right corner is an emotion display, which changes as does your situation, and dependent on your solution of the puzzles.

The game did a good job of pacing and keeping the player motivated through the first few puzzles, and they were easy enough to solve without needing to load saves–sometimes, perhaps a little too easy, but only a little. As well, the writing was reasonably good and the story sufficiently engaging to keep me interested.

However, it wasn’t without flaws. In the middle of the game (and the game is short–easily solved in a half hour if you don’t get side-tracked) there wasn’t quite enough hinting, I felt, to indicate which part of the puzzle I ought to be approaching next, so the game felt rather slow as I stumbled around trying to figure out just what should be done. As well, there was a puzzle whose solution was to eat; it was noted earlier that you are diabetic, and there are messages insisting that you are hungry and need to eat, but the food is just right there in the refrigerator, so it felt like nothing but a distraction.

But those are minor problems; removing the eating puzzle and tightening up the mid-game a bit would be easy and would answer most of my complaints. Unfortunately, there were several unintended random features that made the game annoying. A couple of items just kept disappearing from my inventory for no clear reason, which was frustrating. Also, after completing the game, I checked the walkthrough to see what the optimal ending was; but there was another bug that caused the optimal ending to be impossible to achieve unless you worked around it–I had to examine a person twice after completing the final puzzle, or the game proceeded as though I hadn’t completed it.

Looking at Baf’s Guide, I see that there was an updated release after the comp, so that probably addresses the unintended random features. If I’d checked there first, I’d have played it, but I just picked a random game from the set of comp games I’d downloaded ages ago. I also see that there is a sequel (or something), At Wit’s End Again, which was entered into IntroComp 2002 (and was second runner-up). I may try it later.

At Wit’s End got 17th place in the 2000 ifcomp; I have only played a few of the games from that competition, but I’d say that its rank is probably justified. I remember Ad Verbum, the 4th place game, particularly fondly. Still, AWE is worth a look for a short game: get At Wit’s End from Baf’s Guide.

One Response to “At Wit’s End”

  1. Mike said

    Thanks for taking time to play & write about your experience with At Wit’s End. Seems like a life time ago that I entered it into the comp — funny to see somebody talk about it 7 years later.I had fun creating AWE; hope you had some enjoyment playing it.I agree with the food puzzle (even in 2000 it was past its time) and the barn puzzle was way too much. Lessons learned in future games I authored… 🙂Thanks again for your review.— Mike

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